For beginners, posing a topology 3D model begins with rigging—adding a digital skeleton (armature)—and adjusting bone positions while keeping the model’s edge flow (topology) intact to prevent deformation. Use tools like Blender’s Armature to align bones with the model’s anatomy (e.g., limbs, spine). Assign vertex weights so each bone only moves its target vertices—this avoids unwanted stretching. Start with simple poses (T-pose, standing) to practice without distorting topology. If you’re new, try pre-made rigs for basic humanoid models—this lets you focus on how topology reacts to posing first, before building custom rigs from scratch.
