Avatar 3D models are often distorted due to low polygon counts, improper rigging (skeleton setup for movement), or texture misalignment.
Low polygon counts mean fewer shapes to form smooth surfaces, causing blocky or stretched edges. Poor rigging leads to odd joint deformations (like elbows) when the avatar moves. Texture misalignment shifts details (e.g., clothing patterns) incorrectly on the model.
To fix distortion, try using higher-polygon avatars or adjusting rigging/texture parameters in a model editor.
