To move polygons in 3D models fast, use software-specific transformation shortcuts (e.g., Blender’s “G” for grab, Maya’s “W” for move) and efficient selection tools like lasso/marquee to target groups instead of individual polygons.
Streamline workflows by selecting multiple polygons at once (avoiding repetitive clicks) and using snap tools (to grids/vertices) for precise, quick adjustments. Clean geometry—fewer unnecessary subdivisions—prevents lag that slows edits.
Typical uses: Character artists reshape limbs fast with edge loop selections + shortcuts; environment designers adjust terrain sections in bulk via face selections.
For beginners, memorize 1-2 core move/select shortcuts and practice group selections—this simple habit cuts editing time immediately.
