To import normal maps with 3D models in Unity, add the normal map texture to your project folder, then assign it to the model’s material via the Inspector window. Use a "_normal" suffix (e.g., "Sword_normal.png") for Unity to auto-recognize the texture, or manually set its "Type" to "Normal Map" in the texture’s Inspector to ensure proper rendering. If the normal map looks incorrect, confirm your material uses a shader that supports normal maps (like the Standard Shader) and that the texture is linked to the correct slot (e.g., the "Normal Map" slot in the Standard Shader).
