Home/Hitem3D FAQ/How to fix weird shading in flat colors 3D models?

How to fix weird shading in flat colors 3D models?

To fix weird shading in flat color 3D models, start by correcting face normals—flat shading uses each face’s normal to calculate color, so inverted or

How to fix weird shading in flat colors 3D models?

To fix weird shading in flat color 3D models, start by correcting face normals—flat shading uses each face’s normal to calculate color, so inverted or mismatched normals cause uneven dark/light patches. Use your 3D software’s "recalculate normals" tool (e.g., Blender’s "Recalculate Normals" or Maya’s "Set Normals") for a quick fix.

For an easy check, toggle "face orientation" in Blender to visualize normal directions (red = inverted normals) and flip them as needed. This simple step resolves most flat shading issues without extra work.

PreviousNext
Producto
Web Studio
Plataforma API
Funciones
Imagen a 3D
Multivista a 3D
Relieve
Segmentación
Modelos
Modelo general
Modelo de retrato
Recursos
Blog
Preguntas frecuentes
Documentación API
Acerca de nosotros
Precios