Your 3D model’s vertices turning black in 3ds Max usually comes from missing materials, flipped normals, or viewport display issues.
- **Missing materials**: The model uses a default black material if none is assigned—add any material to fix this first. - **Flipped normals**: If faces face inward, light can’t hit them, making vertices appear black. Use the “Flip Normals” tool on affected faces. - **Viewport modes**: Non-shaded modes (like Wireframe) don’t show color. Switch to a shaded mode (e.g., Realistic) to test.
Try these simple steps to resolve the black vertices issue quickly.
