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Why does my high poly 3D model flickering in complex shaders?

High poly 3D models flicker with complex shaders mainly due to z-fighting, shader precision limits, or overdraw.

Why does my high poly 3D model flickering in complex shaders?

High poly 3D models flicker with complex shaders mainly due to z-fighting, shader precision limits, or overdraw.

- **Z-fighting**: Occurs when polygon surfaces are too close, confusing the GPU’s depth sorting (which surface to render first). - **Shader precision limits**: Low-precision variables (like half-floats) can’t handle detailed calculations for high poly geometry. - **Overdraw**: Happens with overlapping polygons or transparent layers, forcing the GPU to re-render areas repeatedly.

Fix it by checking for overlapping geometry, using higher-precision shader variables (e.g., float instead of half), or simplifying transparent layers.

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