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Why does my face 3D model breaking in manual rigging?

Your face 3D model breaks during manual rigging usually due to uneven weight painting, misaligned facial joints, or topology that doesn’t support smoo

Why does my face 3D model breaking in manual rigging?

Your face 3D model breaks during manual rigging usually due to uneven weight painting, misaligned facial joints, or topology that doesn’t support smooth deformations.

- **Uneven weight painting**: Some vertices get too much (stretching) or too little (gaps) joint influence. - **Misaligned joints**: Placing joints (e.g., jaw) in unnatural spots forces awkward bends. - **Poor topology**: Triangles instead of clean quads prevent smooth mesh bending.

To fix it, use a weight painting tool to smooth vertex influences, align joints to natural points (like the jaw hinge), and use quad-dominant topology before rigging.

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