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What does displacement mapping do in 3D texturing?

Displacement mapping creates physical depth on 3D models via vertex displacement from grayscale textures, needing higher polygon counts for realism.

What does displacement mapping do in 3D texturing?

Displacement mapping in 3D texturing modifies a model’s surface geometry by displacing vertices based on a grayscale texture, creating actual physical depth (e.g., bumps, indentations) by adjusting vertex positions—unlike normal mapping, which only simulates depth visually via lighting.

- **Core role**: It adds tangible surface relief, making textures physically accurate rather than just visually convincing. - **Typical applications**: Used for terrain, rocks, or organic materials in gaming, film, and product visualization to boost realism and immersion. - **Key consideration**: Requires higher polygon counts to ensure displaced surfaces appear smooth, unlike normal mapping which works on lower-poly models.

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