Common mistakes when converting FBX 3D models usually involve ignoring texture paths, losing animation data, or mismatching unit scales. - Ignoring texture paths: FBX references external textures, so broken links lead to missing textures in the final model. - Losing animation data: If the target format doesn’t support rigs or animation tracks, keyframes or character rigs may disappear. - Mismatching units: Using different scales (e.g., meters vs. centimeters) causes unexpected size errors post-conversion. To avoid these, embed textures before converting, check animation compatibility for the target format, and confirm unit settings upfront.
