Organic 3D modeling starts with a basic primitive (e.g., sphere, cube), sculpts details, then refines topology for structure and usability. - **Block the foundation**: Use a simple shape to define the overall size and silhouette—get the big forms right first. - **Sculpt details**: Use brushes (clay, smooth) to add curves, textures, or features (like facial contours or leaf veins), referencing real images for realism. - **Retopologize**: Clean the mesh into an efficient, animatable structure—critical for texturing or movement. For beginners, practice simple objects (e.g., an apple) in free tools like Blender. Master form and brush control before tackling complex characters (humans, creatures).
