Typically, optimization in 3D asset pipelines accounts for 20% to 40% of the total production time. This range depends on key factors: asset complexity (e.g., detailed characters vs. simple props), target platform constraints (mobile, console, or high-end PC), and performance requirements like frame rate or memory limits. Key tasks include polygon reduction, texture compression, LOD (Level of Detail) setup, and shader optimization, bridging upstream modeling/texturing and downstream engine integration. For real-time performance-focused projects, allocating 25-30% of time to optimization early helps avoid integration bottlenecks.
