Good topology prevents texture stretching by ensuring even polygon distribution and balanced face aspect ratios, allowing UV maps to align textures uniformly. - Use quad-dominant meshes with consistent polygon size; this ensures UVs unwrap predictably for even texture spread. - Avoid extreme face aspect ratios (e.g., long, thin polygons), as they cause uneven UV spacing and stretching. - Align UV seams with natural model edges (e.g., joints, creases) to localize distortion and minimize visibility. These steps ensure textures map smoothly, eliminating stretching and enhancing model realism.
