When a 3D model’s shading stretches with shaders, it’s usually due to incorrect UV mapping or mismatched texture coordinates. UVs act as a "guide" for wrapping 2D textures onto 3D surfaces—if they’re stretched, distorted, or misaligned with the model’s geometry, shaders (which rely on UVs to apply color/effects) will show stretching. Try checking UV unwrapping in your 3D tool (e.g., Blender’s UV Editor) or adjusting texture scale—fixing UV seams or using higher-resolution textures can help reduce stretching.
