Product
Features
Pricing
Learn
Discord
language
Home/Hi3D FAQ/Why shaders 3D model is seams in Substance Painter?

Why shaders 3D model is seams in Substance Painter?

3D models show seams in Substance Painter mainly due to inconsistent UV mapping, misaligned texture tiling, or incorrect shader settings (e.

Why shaders 3D model is seams in Substance Painter?

3D models show seams in Substance Painter mainly due to inconsistent UV mapping, misaligned texture tiling, or incorrect shader settings (e.g., normal map blending).

- **Inconsistent UVs**: Overlapping, stretched, or gapped UV islands cause texture mismatches across edges. - **Misaligned tiling**: Textures that don’t match the UV scale create visible lines between UV parts. - **Shader issues**: Using the wrong normal map space (tangent vs. object) or blending mode breaks continuity.

To fix, use Substance Painter’s "UV Seam Visibility" tool to check for UV gaps/overlaps, adjust texture tiling to match UV scale, and verify shader parameters like normal map blending modes.