Your polygon 3D model appears sharp in Blender usually because the mesh’s shading is set to Flat (not Smooth) or edge splits/auto-smooth are enabled. Flat shading shows each face as a separate flat surface, creating hard edges between polygons—Smooth shading blends adjacent faces for a rounded look. Edge splits or auto-smooth can keep edges sharp even with Smooth shading on. To fix it, right-click the model and select “Shade Smooth.” If edges are still too sharp, adjust the auto-smooth angle in Object Data Properties > Normals.
