OBJ 3D models often have broken animations during manual fixing because the OBJ format doesn’t support animation data (e.g., keyframes, skeletal rigging). OBJ is a static format—it only stores geometry (shape) and textures, not movement or rigging. So any manual animation edits (like adding a skeleton or keyframes) won’t save to the OBJ file. When you reload or export, those changes disappear, causing broken animations. To fix this, use animation-friendly formats like FBX or glTF. These formats preserve animation data, so your manual changes stay intact and don’t break.
