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Home/Hi3D FAQ/Why displacement 3D model is pixelated in nodes?

Why displacement 3D model is pixelated in nodes?

Displacement 3D models appear pixelated in nodes mainly due to two issues: a low-resolution displacement map or insufficient sampling/preview settings

Why displacement 3D model is pixelated in nodes?

Displacement 3D models appear pixelated in nodes mainly due to two issues: a low-resolution displacement map or insufficient sampling/preview settings in the node.

Low-res displacement maps lack enough detail to create smooth surfaces—fewer pixels mean blocky, uneven edges. Meanwhile, low sampling or preview quality in the node skips fine details, leading to pixelation.

To fix this, use a higher-resolution displacement map (2K or 4K) and adjust the node’s preview or subdivision settings to sample more detail.