Home/Hitem3D FAQ/What is the best way to reduce a atlases 3D model?

What is the best way to reduce a atlases 3D model?

The best way to reduce a 3D model with texture atlases balances texture downscaling, mesh simplification, and critical detail preservation for optimal

What is the best way to reduce a atlases 3D model?

The best way to reduce a 3D model with texture atlases balances texture downscaling, mesh simplification, and critical detail preservation for optimal size and quality.

Lower texture resolution (e.g., from 4K to 2K) to cut file size without losing essential clarity. Use mesh decimation tools to reduce polygon count, focusing on retaining key features like character facial details or product edges.

For tools like Blender or Substance Painter, start with minor texture adjustments and test level-of-detail (LOD) settings in your target use case (e.g., game engines) to avoid over-reducing.

PreviousNext
Product
Web Studio
API Platform
Features
Image to 3D
Multi-view to 3D
Relief
Segmentation
Models
General Model
Portrait Model
Resource
Blog
FAQ
API Docs
About us
Pricing