You can sculpt a camera 3D model without SketchUp using tools like Blender (free, versatile), ZBrush (detailed sculpting), or Tinkercad (beginner-friendly). Blender uses polygons for the camera body and sculpting brushes for details (buttons, lenses). ZBrush excels at textured grips or metal finishes, while Tinkercad uses drag-and-drop shapes for simple models. If you’re new, start with Tinkercad to mock up basic parts—then move to Blender for more complexity as you learn.
