You can bevel vertices on a 3D model without Maya using popular free or paid software like Blender, ZBrush, or Fusion 360—all have vertex bevel tools. Most tools work similarly: Select the vertices you want to bevel, then use a built-in feature (e.g., Blender’s Ctrl+B shortcut) to round corners by adding small polygons around the vertices. For beginners, start with free Blender: Select vertices, press Ctrl+B, and tweak width or segment count in the top toolbar to get your desired bevel size and smoothness.
