Common mistakes when mixing PBR 3D models include inconsistent material workflows, mismatched texture resolutions, and ignoring lighting compatibility—issues that break visual cohesion. Inconsistent workflows (e.g., mixing metallic-roughness with specular-glossiness) make materials react unpredictably to light. Mismatched resolutions (e.g., 4K vs. 512px textures) create uneven detail, with some parts too sharp and others blurry. Ignoring lighting: Glossy or metallic models need specific lighting—flat light makes them look disjointed. To avoid these, align all models to the same workflow first, resize textures to a consistent resolution, and test how each interacts with your scene’s lighting.
