To texture a 3D model in ZBrush, first UV unwrap the model (using tools like ZRemesher or UV Master) to organize its surface, then apply textures via Polypaint, Spotlight, or Texture Map.
- **UV Unwrapping**: This step ensures textures align correctly—critical for avoiding stretching or distortion. - **Polypaint**: Paint directly on the mesh for simple, intuitive texturing (great for beginners). - **Spotlight**: Project images or pre-made textures onto the model for detailed patterns. - **Texture Map**: Import/export external textures for precise control over the final look.
Start with Polypaint to learn the basics, then move to Spotlight or Texture Map as you gain confidence for more advanced results.
