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Home/Hi3D FAQ/How to speed up collision in high poly count for 3D models?

How to speed up collision in high poly count for 3D models?

To speed up collision for high-poly 3D models, use a simplified low-poly proxy collision mesh instead of the original high-poly geometry.

How to speed up collision in high poly count for 3D models?

To speed up collision for high-poly 3D models, use a simplified low-poly proxy collision mesh instead of the original high-poly geometry.

A proxy collision mesh retains the model’s basic shape but has far fewer polygons, reducing the computational load for collision detection—critical for real-time apps like games or VR where performance matters most.

In tools like Blender or Unity, generate a proxy by decimating the high-poly mesh (lowering polygons while preserving form) or using automatic retopology, then assign it as the collision shape in your engine.