To set up normals for a 3D model, use 3D software to calculate, edit, or bake consistent surface direction data—this controls how light interacts with the model. Normals guide how renderers interpret light bounce; incorrect normals cause artifacts like inverted faces or flat shading. Use tools like Blender’s "Recalculate Normals," Maya’s "Set Normal Angle," or Substance Painter’s baking to align normals with your geometry. For beginners, start with automatic recalculation to fix basic issues (e.g., faceted shading), then use manual tools for tricky areas if the model looks odd when lit.
