To model 3D models for retro games, focus on low-poly designs (few polygons) and simple, pixelated/hand-painted textures to align with older hardware limitations.
Begin with blocking out basic shapes using tools like Blender—keep topology (edge flow) simple for easy edits. Use limited color palettes (e.g., 16-bit) to match retro aesthetics.
If you’re new, start with small assets (like a crate or simple character) first—this helps balance detail with the constraints of retro gaming.
