When modeling a 3D model for illustration, start by aligning the model’s style (e.g., whimsical, technical) with your goal, use tools like Blender or Cinema 4D and simple primitives (cubes, spheres) to build the base, then refine details to match the illustration’s aesthetic. Soften edges for a playful look or add sharp lines for precision—keep materials/textures minimal to blend smoothly with 2D elements later. For character illustration, a low-poly base helps test poses fast; export renders to paint over in 2D tools like Procreate or Photoshop. If you’re new to combining 3D and illustration, try a simple object (e.g., a cup or book) in Blender—focus on getting the shape right first, then experiment with details once you’re comfortable.
