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Home/Hitem3D FAQ/How to fix too shiny in UV maps 3D models?

How to fix too shiny in UV maps 3D models?

To fix excessive shine in UV-mapped 3D models, adjust the material’s specular intensity or roughness properties (common in software like Blender, Maya

How to fix too shiny in UV maps 3D models?

To fix excessive shine in UV-mapped 3D models, adjust the material’s specular intensity or roughness properties (common in software like Blender, Maya, or Substance Painter) to reduce light reflection. Shine stems from material-light interactions—not the UV map—so lowering specular (direct light bounce) or increasing roughness (scattered reflection) reduces gloss. If you use a specular/metallic texture map, edit it to dim overly shiny areas. For a quick Blender fix: Go to Material Properties > Surface, drag the “Specular” slider left or raise “Roughness” until the shine feels natural.

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