Artists export GLTF 3D models by opening their project in 3D software (e.g., Blender, Maya, Substance Painter), navigating to the export menu, selecting GLTF/GLB as the format, and adjusting settings like texture embedding or compression. Choose between GLTF (text-based with separate files) or GLB (single binary)—embedding textures keeps all assets together, while Draco compression reduces file size for web or real-time use. For beginners, Blender’s built-in GLTF exporter has presets to simplify the process; always double-check materials and remove unused elements before exporting to avoid compatibility issues.
