When exporting a 3D model in a workflow, finalize your model (modeling, texturing, rigging if needed), use your software’s export tool (e.g., Blender’s ‘File > Export’, Maya’s ‘File > Export All’), choose a format for your next step, adjust settings, and save.
Pick a format based on downstream use: FBX for game engines (Unity/Unreal), GLB for web (Three.js), OBJ for static models/3D printing. Adjust settings like "embed textures" or "export animations" to ensure compatibility.
After exporting, preview the model in a simple viewer (e.g., Windows 3D Viewer) to confirm it’s correct before importing into your next tool (game engine, 3D printer software).
