To cut a 3D model in low poly art, use edge loop or face selection tools to split the mesh along clean, angular lines—this preserves the style’s minimal polygon count.
Align cuts with the model’s geometric structure (e.g., character limb joints or prop seams) to avoid unnecessary vertices; skip curved cuts, as they add excess polygons. Tools like Blender’s Loop Cut or Maya’s Split Face work well here, letting you control cut placement without disrupting the low poly aesthetic.
If you’re new, practice on simple shapes (like a cube) first—start with 1-2 loop cuts to master sharp edges and minimal polygons before moving to complex models.

