Product
Features
Pricing
Tutorials
Blog
Discord
language
Home/Hitem3D FAQ/How to bake displacement 3D models for stylization?

How to bake displacement 3D models for stylization?

To bake displacement for stylized 3D models, create a high-poly model with exaggerated, intentional details (e.

How to bake displacement 3D models for stylization?

To bake displacement for stylized 3D models, create a high-poly model with exaggerated, intentional details (e.g., bold textures, sharp edges, cartoonish bumps) matching your aesthetic, then use a tool like Blender or Substance Painter to transfer those details to a low-poly model as a displacement map. Prioritize your stylization over realism: Keep the high-poly’s deliberate, non-realistic features by adjusting settings—use a cage to avoid artifacts, or pick a resolution that fits your bold style. For beginners, start with a simple stylized object (e.g., a cartoon rock) in Blender. Its built-in tools are easy to use, and you can practice preserving bold details without over-smoothing.

PrevNext