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How does baking lighting affect both 3D modeling and rendering processes?

Baking lighting precomputes light into textures, needing optimized UVs/clean geometry for accurate transfer, aiding 3D modeling and fast rendering.

How does baking lighting affect both 3D modeling and rendering processes?

Baking lighting simplifies rendering by precomputing light data into textures while requiring 3D models to have optimized UV layouts and clean geometry for accurate light transfer.

For 3D modeling: Proper UV unwrapping ensures lightmaps don’t stretch, and clean geometry captures light details (e.g., shadows) accurately, making models suitable for baked lighting workflows.

For rendering: It stores light interactions (shadows, ambient occlusion) in lightmaps, reducing real-time computation and speeding up processes, critical for real-time applications like games.

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